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Spite – Infected Grounds

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Project Facts

Role: Editor Programmer
Engine: ISTE (Custom Engine)
Style: Hack'n'Slash
Platform: PC
Year: 2022
Spite

Personal Comment

Working on this project as the editor programmer allowed me to dive deep into the inner workings of a game engine, which was an incredible learning experience.

Creating an editor from scratch while the game was being built was challenging, but also incredibly rewarding. I was able to improve my skills in code organization and optimization, as well as communication and collaboration with other team members.

It was satisfying to see how my work impacted the overall workflow of the team, and how it made everyone's lives easier. Overall, this project taught me a lot about game engine creation and gave me the confidence to take on similar projects in the future. It was a great project to work on and I am proud of what we were able to achieve as a team.

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